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Dnd homebrew creatures
Dnd homebrew creatures










dnd homebrew creatures

When the beast drops to 0 hit points, creatures within 10 feet of it must succeed a DC 12 Dexterity saving throw or take 4 (1d6 + 1) fire damage. After it dies, it continues to shed this light for 1d6 days. The beast sheds bright light in a 10-foot radius and dim light for an additional 10 feet. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. On a failure, they become poisoned for 1 minute. On a hit with the beast's swipe attack, the target must attempt a DC 12 Constitution saving throw. The beast has a climbing speed of 40 feet. The beast has advantage on Charisma checks and Wisdom ( Perception) checks that rely on sight or smell. The beast has a swimming speed of 40 feet and a movement speed of 5 feet, can only breath water, and its swipe attack has advantage against creatures below their maximum hit points.ĭog.

dnd homebrew creatures

On a hit with its swipe attack, it may decrease its movement speed to deal 1 additional point of damage for every 5 feet.ĭaggerfish. The beast has a movement speed of 60 feet. The beast is immune to poison and acid damage and its swipe attack deals poison damage.Ĭompsognathus. While grappling a creature, the beast may make a bite attack, acting as a swipe attack that deals piercing damage and either has advantage or deals twice as much damage.Ĭoelophysis. The beast has a flying speed of 40 feet and a movement speed of 10 feet, and has advantage on Wisdom ( Perception) checks that rely on sight.īaboon. The beast may use this feature when it dies without having a use.Īvian. At the start of each of the beast's turns, roll a d6. On a failure or take 5 (1d6 + 2) acid damage. As an action, the beast may force every creature within a 15 foot cone to attempt a DC 12 Dexterity saving throw. They typically hide within dens, preferring only to take on their predators with great numbers, and often equal losses.Īcid Bug. Small beasts prey on tiny beasts and live in fear of anything larger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated. Saving Throws Dex +4, Wis +4 Skills Acrobatics +4, Nature +2, Perception +4, Stealth +4, Survival +4 Senses passive Perception 14 Small Beast Īrmor Class 14 (natural armor) Hit Points 4 (1d6 + 1) Speed 40 ft. Additionally, it is meant to portray a wide variety of creatures with similar abilities, and is much less specific than typical 5e creatures. This creature was created as part of the Player Equivalent CR variant rule, and as such does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content.

dnd homebrew creatures dnd homebrew creatures

This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care.












Dnd homebrew creatures